This review examines the various features of a simulation that allows users to manipulate celestial bodies within a visually exaggerated framework. The application significantly enlarges all volumes for better observation, as it operates within a range of gravity that far exceeds what is observed in the real universe; thus, the portrayed planets are much smaller, minimizing concerns regarding the Roche limit.
One notable feature is the ability to introduce up to seven suns into the simulation, with users having the flexibility to randomly position them within nearby spaces. This adds a dynamic element to the gravitational interactions within the simulated environment.
The inclusion of an asteroid matrix provides another layer of complexity. In this simulation, asteroids are rendered without gravitational pull, reflecting their negligible influence in reality, and interact solely with the suns present. This design choice seems to stem from computational limitations; calculating mutual gravitational forces among numerous stars would likely exceed system capabilities.
The three-body system showcased within the simulation exhibits inherent instability, often leading to gravitational slingshot effects. Notably, if a star is positioned too far from its companions, it may drift away permanently.
For users seeking to keep distant stars within their systems, an additional parameter, r/10, can be activated. This option enhances the gravitational attraction between stars situated at significant distances, effectively encouraging their return to the system. It is important to note that this parameter is intended for demonstration purposes only and does not provide data with practical reference value.
概述
Three-Body Simulator 是在由骐显 梁開發類別 Education Commercial 軟體。
最新版本是 Three-Body Simulator 的 1.2 2024/12/31 上釋放。 它最初被添加到我們的資料庫 2024/12/31 上。
Three-Body Simulator 在下列作業系統上運行: iOS。
使用者 Three-Body Simulator 2 個 5 星的評分,給了它。
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